Designer: Alexander Pfister Publisher: Steve Jackson Games Players: 2 - 5 Players Time: 50 Minutes Age: 8 and Up
The merchant players in Port Royal, which won the
Austrian Game Designers Competition under the title
Händler der Karibik, are trying to earn as much as
they can out of the Caribbean Sea, but if they set
their goals too high, they might take home nothing
for the day.
The 120-card deck depicts a coin on the back of each
card — with players earning and paying coins
throughout the game — and different items on the card
fronts. On a turn, a player can first draw as many
cards as he likes, one at a time from the deck,
placing them in the harbor (an area near the deck).
Each card shows one of the following:
Person, who stays in a face-up row next to deck.
Ship, which the player can attack immediately if he
has enough swords on his people cards, after which
the ship is discarded; otherwise, the ship stays in
Expedition, which remains above the harbor until a
player fulfills it by discarding people who have the
items required for the expedition.
Tax Increase, which forces everyone with twelve or
more coins to discard half their money, after which
the card is discarded.
If the player draws a ship with the same name as a
ship already in the harbor, he has spent too much
time dilly-dallying and his turn ends (after using
the ship to attack, if possible), with all the cards
in the harbor being discarded. Otherwise, the player
can stop whenever he likes, then use/acquire one card
if three or fewer ships are in the harbor, two cards
if four ships are present, and three cards if five
ships are present. Players rob ships, collecting the
number of coins shown on them, then discarding the
card, while they hire people, paying the number of
coins depicted. After the active player takes his 1-3
cards, each other player may pay the active player
one coin in order to take one card in the same way.
When one player has at least twelve influence points
— which are on both people and expedition cards — the
game is played to the end of the round, giving
everyone the same number of turns, then the player
with the most influence points wins.