The Dresden Files Cooperative Card Game - Expansion 2 : Helping Hands [EHP 0024]
With new book decks Proven Guilty and White Night,
you will get even more variation in your options for
play. As a pair of decks, these ones are particularly
interesting in the Showdown, where you will only get
to spend Fate and roll for either Cases (in Proven
Guilty) or Foes (in White Night). If you want to
defeat your Foes or clear your Cases, you will need
to do so before you get to the respective Showdowns.
And that iss just the added challenge of the
Showdowns for this deck — each one has its own new
challenges, obstacles, and card interactions to give
a different texture of play, as every scenario deck
But, you are probably most excited about the new
character decks. And these ones are great! Both have
an interesting relationship to the core game's
Michael Carpenter deck.
Sanya's deck has a Hand of Hope Stunt that pulls a
case close and adds clues to it — a kind of inverse
of Michael's Stunt that knocks a foe far away and
adds hits. It is that moment in the novel when Sanya
shows up, helps an injured Harry get up on his feet,
and says something Russian and profound that triggers
a breakthrough on the case. And as the Knight of
Hope, Sanya's Talent offers a simple but powerful
benefit of increased Fate Point payouts when
discarding for fate, helping everyone on the team
breathe just a bit easier.
Molly Carpenter's deck, meanwhile, mirrors her
dad's in another way: like Michael's Talent, hers
must be "readied" by a discard before it can be used.
On a subsequent turn, you can flip the readied card
back over to alter one of the dice you roll when you
play a card. About half of Molly's cards involve a
dice roll of one kind or another, so this is a
powerful engine for optimizing your plays. But
perhaps even more potent is her stunt, which lets you
copy another player's currently-unused stunt! Need
to double up on Harry's foe-finisher or Karrin's
fate-harvester? Maybe summon an extra (if illusory)
pack of werewolves to chew on injured foes, or get
your Toe-Moss on to play the top card of your deck?
Grasshopper is here to to help. Whatever your team
can do, she can do — the power of a Talented
Speaking from personal experience, both decks are a
ton of fun to play and add exciting new options and
strategies as you take on your scenario of choice.