Designer:John D. Clair Publisher:Alderac Entertainment Group Players: 2 - 6 Players Time: 45 Minutes Age: 14 and Up
Custom Heroes is a card-crafting, climbing trick game
in which plastic cards are added to sleeves in order
to modify the cards already in those sleeves.
Please note: Custom Heroes is shipped with a
protective plastic film on each card which should be
removed prior to play. Once removed the colors will
be more vibrant and it will be easier to see cards in
a stack inside a sleeve.
The players attempt to win rounds by getting rid of
their cards as quickly as possible using the classic
climbing trick mechanic. e.g. If a player leads with
three 4s then the next player must play three of a
kind of equal or higher value. When all players pass,
the last player to have played cards leads a new
trick with whatever card or set of equal cards they
want. Go out of cards first for first place, second
for second, etc.
However, you also have advancements you can sleeve
onto your cards. These may increase or decrease the
value of the cards, or even add new abilities such as
turning a card into a wild or reversing the direction
of the values (i.e. you are now playing lower numbers
instead of higher) or making cards count as multiple
copies of themselves, etc.
But since all of the cards are reshuffled and dealt
to start a new round, the changes you made may end up
with someone else (and vice versa), and the common
distribution of values will begin to change and shift
over multiple hands. Thus, a good strategy must
factor in not just doing well in the current hand,
but also managing your resources (card advancements)
over multiple hands and maximizing their impact
though well timed plays.
You earn points and more advancements based on your
end of round position. Be the first player to go out
each round and gain the most points, but draw fewer
new advancements for the next hand. To win a player
must first get to 10 points, and then win a hand.