Adventure Time : Card Wars - Lemongrab vs Gunter [CZE 01902]
$35.00
Quantity:
Designer: Matt Hyra, Cory Jones Publisher: Cryptozoic Entertainment Players: 2 Players Time:30 Minutes Age: 10 and Up
Adventure Time Card Wars is the most epic card game
ever found in the Land of Ooo, or anywhere for that
matter! In the Adventure Time episode "Card Wars", Jake
begs Finn to play his favorite trading card game. Finn
accepts, despite warnings from Beemo on how very
competitive Jake can be while playing the game. Finn
and Jake battle against each other to decide who will
be the Dweeb and who will be the Cool Guy.
Now fans can play the actual Card Wars game in
Adventure Time Card Wars: Lemongrab vs. Gunter, with
all of the action taking place in four combat lanes.
Each turn, a player has two Action Points to spend on
Creatures, Spells, and Locations, and cards cost
between 0 and 2 Action Points to play. When you summon
a Creature, you choose which lane you want to place it
in; some Creatures have FLOOP abilities that allow you
to use their special abilities. When you attack with a
Creature down a lane, you might find an opposing
Creature, or you might get to deal your damage straight
to your opponent's Hit Points. Reduce your opponent's
Hit Points from 25 to 0 and you're the Cool Guy (and
you win the game)!
In Adventure Time Card Wars: Lemongrab vs. Gunter, The
Earl of Lemongrab and his sour disposition take on the
cool as a cucumber penguin, Gunter! Lemongrab's deck
contains cards that utilize SandyLands and Cornfield
Landscapes. His new strategies include giving his
opponent bad Creatures that take up space and mess up
his opponent's combat phase. Keeping your opponents
Creatures alive might just be your key to victory! You
will also find new "bounce" Creatures that can enter
and leave play at a moment's notice. And this deck can
mess with your opponent's Landscapes!
Gunter’s deck utilizes IcyLands and Blue Plains
Landscapes. As a penguin, Gunter likes to hang out on
the ice. Now he can! His deck has brand new ways of
putting Frozen tokens on Landscapes...and this time, he
might want to freeze his own! When his Creatures occupy
Frozen Landscapes, they will be much more powerful. Of
course, if he wants to get rid of the tokens he will
need a lot of cards in hand. Blue Plains is still the
king of card draw. Blue Plains is also the best at
moving Creatures between Landscapes. You will find that
ability very useful with Frozen tokens hanging around!
You will also find some very powerful Blue Plains
Creatures that must move each turn, or suffer the
consequences.
Each Card Wars starter set has a pair of different
forty-card decks and is ready to play right out of the
box. Mix the decks together to come up with your own
righteous combos!